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Guide

Universal editor

Upload a model, perform common operations, and export the result.

On this page
  1. Practical checks

Universal editor

1. Upload a supported 3D model or open one from your account.

2. Select objects in the object panel or directly in the viewport.

3. Move, rotate, scale, and modify the selected geometry with the available tools.

4. Inspect the result from several angles.

5. Save the project or export the finished model.

Practical checks

Confirm the final physical dimensions and make sure the model is positioned as intended. If a tool is not visible, open the context menu for the selected object. For printing, inspect the exported file in your slicer before starting the job.

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